Manuals

Manuals for the C# API are a work in progress while the API is still in flux. They will be available in version 1.0!

  • Getting started
    • Creating a project
    • Importing resources
    • Adding objects to scene
    • Adding components
    • Custom scripts
    • Playing the game
    • Building the game
  • Windows
    • Overview
    • Project
    • Library
    • Inspector
    • Scene
    • Hierarchy
    • Game
    • Log
  • Resources
    • Importing resources
    • Import options
  • Level creation
    • Scene object
    • Scene tools
    • Components
    • Prefab
    • Saving scene
  • Graphics
    • Camera
    • Light
    • Renderable
    • Shader
    • Material
    • Mesh
    • Texture
  • Physics
    • Colliders
    • Triggers
    • Rigidbody
    • Character controller
    • Physics mesh
    • Physics material
    • Joints
  • GUI
    • Font
    • GUISkin
    • GUIWidget
    • Localization
  • Building/publishing your game
  • Editor settings
  • Scripting
    • ScriptCode
    • Custom components
    • Log window
    • Inspector
    • Playing in editor
    • Scene loading
    • Prefabs
    • Graphics
      • Camera
      • Render targets
      • Renderable
      • Light
      • Texture
        • PixelUtility
      • Mesh
      • Material
      • Shader
    • Input
      • Raw input
      • Virtual input
      • Input configuration
    • GUI
      • Global GUI
      • GUI widgets
      • GUI panel
      • GUI layout
      • GUI elements
      • GUI skin
      • Localization (StringTable)
      • Font
    • Physics
      • Colliders
      • Triggers
      • Rigidbody
      • Character controller
      • Physics mesh
      • Physics material
      • Joints
      • Scene queries
      • Global options
    • Resources
      • General
      • Creating custom resources
    • Shaders
      • Simple shader example
      • BSLFX syntax
    • Utility
      • Time
      • Logging
      • Math
      • Cursor
    • Editor
      • Creating custom editor windows
      • Creating custom inspectors
      • Creating custom gizmos
      • Creating custom handles
      • Editor GUI elements
      • ProjectLibrary
      • Attributes
      • Undo/Redo
      • Selection
      • Editor input
      • Drag and drop
      • Serialization
        • General
        • Serialized properties
      • Helper windows
        • Dialog box
        • Progress bar
        • Color picker